Interactive gamified approach to Ocean Literacy
Source
- Smart India Hackathon 2024 (opens in a new tab)NC025 / SOFTWARE / Ministry of Earth SciencesFinale began: 11 Dec 2024
Source summary
Create an ocean-literacy game for varied ages and educational levels using simulated INCOIS information services. Players choose sea-going roles, make location/condition decisions and gain or lose points, advance levels and compete on periodic leaderboards without directly changing others' games. Support browser/web use on Windows and Android, with the host institute able to expand the game independently after SIH. Fishing and tsunami-response scenarios are examples.